Small Town: Fìkh Byurs Zěq

Fìkh Byurs Zěq

Fìkh Byurs Zěq
Example Constructi architecture.
StateFederation of Alveria
ProvenceDewlǐq District
Sub ProvenceAhalora Parish
RegionVirland Shrublands
Founded1061
Community LeaderAdministrator Rā̄ Vú̄̋ch 'Zeni Delux' Da̋chī Ca̋mé̄y Ha̋chvēsh Shegfesí Trëgarî
Area4 km2 (1 mi2)
Average Yearly Temp33°C (91°F)
Average Elevation16794 m (12148 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population968
Population Density242 people per km2 (968 people per mi2)
Town AuraTruename Magic
Naming
Native nameFìkh Byurs Zěq
Pronunciation/bjurs/ /zɛq/
Direct Translation[teal] [web]
Translation[Not Yet Translated]

Fìkh Byurs Zěq (/bjurs/ /zɛq/ [teal] [web]) is a subtropical Small Town located in Ahalora Parish, Dewlǐq District, within the Federation of Alveria.

The name Fìkh Byurs Zěq is derived from the Constructi language, as Fìkh Byurs Zěq was founded by Rā̄ Vú̄̋ch 'Zeni Delux' Da̋chī Ca̋mé̄y Ha̋chvēsh Shegfesí, who was culturaly Constructi.

Climate

Fìkh Byurs Zěq has a yearly average temperature of 33°C (91°F), with its average temperature during the summer being a blistering 38°C (100°F) and its average temperature during the winter being a warm 29°C (84°F). Fìkh Byurs Zěq receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Byurs Zěq covers an area of nearly 4 km2 (1 mi2), and an average elevation of 16794 m (12148 ft) above sea level.

Overview

Fìkh Byurs Zěq was founded durring the late 12th century in fall of the year 1061, by Rā̄ Vú̄̋ch 'Zeni Delux' Da̋chī Ca̋mé̄y Ha̋chvēsh Shegfesí. The establishment of Fìkh Byurs Zěq suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Byurs Zěq which required millitary assistance exterminate before the community could finish being built.

Fìkh Byurs Zěq was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Byurs Zěq is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Byurs Zěq is was constructed arround several broad packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fìkh Byurs Zěq's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Fìkh Byurs Zěq's top tier civilian fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Fìkh Byurs Zěq hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Fìkh Byurs Zěq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Byurs Zěq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Byurs Zěq.

Fìkh Byurs Zěq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Byurs Zěq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fìkh Byurs Zěq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Byurs Zěq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Byurs Zěq's public wards, blessings, and other arcane systems.

Fìkh Byurs Zěq possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Byurs Zěq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Byurs Zěq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Two or more groups of citizens within Fìkh Byurs Zěq hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fìkh Byurs Zěq's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, winter is short in Fìkh Byurs Zěq.

The Caypup near Fìkh Byurs Zěq are known to be a mutant strain of the creature.

Fìkh Byurs Zěq's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Necromancy energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3891 m2
    • Cattle and Similar Creatures: 242
    • Poultry: 2904
    • Swine: 193
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 96

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 6
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 2
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

280 of Fìkh Byurs Zěq's population work within a Foundational Occupation.

659 of Fìkh Byurs Zěq's population do not work in a formal occupation, but do contribute to the local economy. 29 (3%) are noncontributers.

Points of Interest

Fìkh Byurs Zěq is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fìkh Byurs Zěq was attacked by savage tribes living nearby Fìkh Byurs Zěq. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Byurs Zěq lost 106 people, 335 livestock, and 64 buildings. The conflict ended after roughly 140, when members of Fìkh Byurs Zěq's militia enacted an operation to escort a specific hero to a safe location. The operation was complicated by freezing cold, such that the troops suffered frostbite. The conflict ended with an assault and siege on the port, which ended in victory for Fìkh Byurs Zěq's forces. The war is remembered in legend by Fìkh Byurs Zěq's bards, historians, and legend keepers.

History